4 Defining traits > **representative > leadership**  **positives > negatives**  **Anchor** > what it means for them > negatives > **what they can do to benefit** The Waking - Gardaia - what we see, feel, and perceive with our senses, physically. Light, Air, Fire, Earth, Water, Electricity, Ice, Beast Those blessed with Rikamas in The Waking are more present, focused, grounded.  Zerospace - the space existence lives in - one dimensional in nature, it allows things to exist. Gravity is anchored here and Void is able to traverse through it.  Void and Gravity Those blessed with Rikamas in Zerospace are philosophical because they are rooted in origin; they are self aware, ask how and why often, seem more distant and are more introverted. Afterworld - after death - everything that cannot fit in the Waking and cannot be seen or felt. It is rooted in the past and symbolises the recycling of matter and energy, and serves as a loop tie between all three dimensional planes. Time, Order, Chaos, Soul, and Mind and Echo  Those blessed with Rikamas in the Afterworld are observant and connected to what people don't pick up on; they maybe know things about others that they didn’t know about themselves. From: noor@vorderkai To: fraiser@vorderkai Subject: HO_DRIVE_0016 (NONAFFILIATE) Fraiser, Enclosed you will find the complete unedited decryption from Jai’s dive earlier this week. It’s been marked as NONAFFILIATE as it seemed to be a solitary or personal drive, but it was found in where the Order’s mortuary would have been. Let me know if it’s of any use to you or if you’d like me to forward it to Martina. Regards Noor ![[trt/zodiac assets/rk imgs/time.png|250]] # Time (Afterworld/Zerospace) - pretty much a healthy bitch. Very aware people. Thinkers. Healthy schedules. Routine of metabolic rate and health, mental health and well being. Great inner clock. Introverted and introspective, their perception of the present moment tends to wear off on others. Can be a commanding force and slightly stubborn. Pedantic, by the book, perfectionist. Oversteps. Presumptuous, may claim to understand the Waking more than they really do. ## Traits Time is defined by its regiment to itself, accurate regularity, body clock and circadian rhythm. They are diligent, psychologically introspective, articulate and health-conscious; and oftentimes their routines and habits are influential, and can find themselves wearing off on others. They are capable of leadership and organising subset roles, but only if the need calls. Times have an extraordinary, self-led and independent sense of what is best for themselves, and enjoy translating concepts into action. They prefer smaller circles of like-minded individuals, but despite their awareness, they are guilty of navigating social situations without nuance or empathy. Times may frequently overstep under the guise of being ‘solution‘ oriented, or claim to understand others more than they really do. ![[timespectrum.png]] On the Dimensional Spectrum, Time takes its roots in the Afterworld– albeit barely– as it partially peers into Zerospace. This one-of-a-kind anchoring gives Time an astounding ability of multifaceted understanding, and they are capable of grasping concepts both concrete and abstract. Though Time would rather focus on its physicalities, the Zerospace side– it will often drift towards the Afterworld, its real home, and become weighted and lost in spiritual concepts. Without guidance from the Afterworld, Time can become easily overwhelmed trying to navigate it. Time benefits from forming a healthy relationship with philosophy. ![[void.png|250]] # Void (Zerospace) - read inbetween the lines. Good intuition. Strong will and instinct. Trustworthy. Spatial awareness - can know someone was in the room without seeing them. Very curious and explores the ‘how and why’. Can often have no issue in trust or getting secrets out of people. Mysterious, but approachable. Don't adhere to social norms. Slightly more introverted Gravity. True and honest- mean what they say. Not big believers in tradition (not that they don’t respect it). Real. Has difficulty being heard and understood. Poor communicators. Apathetic to a fault. Void is defined by its acute awareness, instinct within observation, complex relationship with itself, and rejection of social norms. They have an almost mystifying way of carrying themselves and draw fascination from onlookers, especially the Waking. Voids are curious, and do not settle for a ‘how’, but instead a ‘why’. They prefer to observe rather than lead. Voids are rooted with an honour for their past, and an appreciation for their ancestry. They have a natural calm and can serve as an approachable confidant, intentionally or otherwise. Their strong will and instinct, especially protest of tradition, can sometimes have Voids misunderstood. Though they champion their own way of thought, this can be equally isolating, and Void’s non-willingness to bend leaves them reclusive. ![[voidspectrum.png]] Void, as the sole founder of Zerospace, sits directly in the centre of the Dimensional Spectrum. This makes Void the only Rikama to truly see the world through the lens of Zerospace. They frequently enjoy dissecting scientific answers about the world they live in, as well as looking for the objective truth in matters. Though Void is capable of seeing in either direction, it prefers to stay in Zerospace, and struggles with venturing outside of the familiar. Void benefits being around wavelengths of the Afterworld and the Waking, as too much time by themselves can cause them to become consumed with apathy. ![[light.png|250]] # Light (Waking) - adoration for the blooming parts of nature. Beacons. Advocates for nature. Grounded. Love the sun. Sunshine children, flower crown type. Bright personality. Not necessarily hippie. Has the tendency to love and feel too deeply, and get lost in their own idealistic world. Naive to a fault. Lovers, adore people. Often loses touch with reality and averts truth. Favours kindness over honesty. Humanitarian, physical and grounded lovers. Communicates in touch and feel, not with words. Light is defined by its sentimentality, adoration, gratitude for its surroundings, and advocacy for progress and change. Lights are positive, humanitarian and grounded individuals that radiate within their social relationships. They are capable of leading a group, but may struggle when they encounter issues or hard questions that need answered. Lights love like no other. They have a deep relationship with the blooming parts of nature and are often connected with the seasons that pass. They struggle to articulate outside of affection, and communicate in touch and feel rather than words. They have no issue holding down friendships, though they have a tendency to get lost in the idealistic, and are averse to social concerns in the lives of others. Light favours kindness over honesty in many situations. ![[lightspectrum.png]] On the Dimensional Spectrum, Light heavily leans towards the Waking. This anchoring makes their relationship with their peers– and physicality of nature– deep, and meaningful. Enriched by their position in the present-aware world, they find joy in small matters more than most, and enjoy sharing small matters in their own life. ==Though, for how far across Light lies on the spectrum, it can sometimes unintentionally remain completely oblivious to the philosophical thought and science-grounded introspection of its neighbours, the Afterworld and Zerospace. Light benefits from asking questions into alternate worldviews.== ![[gravity.png|250]] # Gravity (Zerospace) - philosophical in nature. Anchored in the past in a good way. Reflective. Commanding force - magnetic. Naturally intimidating. Have a spiritual pull and fascination with them, especially with Waking people. Very main character energy. Probably like history, especially biology. Respect the past and roots. Can be oblivious of the Waking and not understand social tradition. Prepared but have difficulty with the unexpected. Difficulty with adapting, but it's not because they're stubborn, they just get overwhelmed. Prepared for the general orbital path of things, but if something unexpected, like an asteroid, happens, they struggle. Not the most social, they are magnets to people but they don't seek others out. Well liked. Prone to isolation and depression. “Built different”. Willing self isolation- instinctive refresher from people- difficulty communicating this time with people and can inadvertently hurt them due to this.  Gravity is defined by its devotion to its craft, consistency within aims, magnetic energy, and open and agreeable mind. Gravitys are reflective, strong and unignorable forces who will often find themselves at the centre of goings-on within their circle. Gravity makes for an excellent leader, so long as professionalism does not blend with ???. Gravitys are opportunistic individuals that serve as natural and fluid sources of inspiration. They are considerate towards the outcasts, and work under an obligation to include some that may be left behind. Though they may appear social, they attract experiences rather than seek them, and become avoidant towards deeper connections. This inherent contradiction can leave Gravity stranded in stressful situations of their own making. ![[gravspectrum.png]] Gravity is one of the only Rikamas to possess an eye into Zerospace, albeit partially, as its other eye sees to the Waking. ==This cusp placement gives it the ability to serve as an important gateway to discuss Zerospace matters under a waking lens— though sometimes with varying success==. Despite the fact they claim to be aware of all thought processes, Gravity struggles to see the Afterworld entirely, and heavily devalues the importance of that which they cannot feel. Gravity should reframe their perception and output to include the abstract, and like its own namesake, honour the experience of unseen forces. ![[air.png|250]] # Air - fucking mental. Very tempermental. Prone to mood swings. Struggle with stability and holding friends and consistent things. Turbulent. Feel very deeply. Compassionate. Spontaneous. Fun. “Every day is a new day”. Loud mouths. Risk takers. Intense. “You get what you're given” energy. ‘Best friend or worst enemy’. Large gift givers and materialistic. Flashy. Generous. Air is defined by its shrewd linguistics, intense nature of emotion, spontaneous attitude, and vocal defiance to what they believe is unjust. Airs are a vibrant, intelligent and humorous addition to their social groups and seek to set examples for their peers through experience. They make for excellent, headstrong leaders— only if those that followed did so unquestioningly. Airs make for faithful allies, and eminent advocates. They support causes intensely, and actively work to make their presence known among their peers. They are fueled by tangibility, intimacy, and physical tokens of appreciation, however if wronged, they apply the same to their enemies. Airs are capable of extreme vitriol if they so wished, and may go even as far as to enact revenge— their turbulent mood makes for an intimidating, and at times aggressive presence if crossed. ![[airspectrum.png]] Air is seated almost exactly mid-way between Zerospace and the Waking. Though Air prefers to look towards the Waking, Zerospace's pull of spatial understanding is felt. This makes Air socially perceptive and quick to speak, and able to transform their ingenuity into words of comfort— or words of venom, respectively. Because Air conforms to nearly exclusively to that of its own kind, they neglect the Afterworld and Zerospace, which frequently gives way to presumption. Air would be enlightened to know the rest of the Spectrum are just as complex as they are, despite it not being outwardly spoken. ![[earth.png|250]] # Earth (Waking) - the most stubborn. Regimented. Hard headed. Argumentative. Very set in stone. Opinionated. Grounded. Loyal. Down to earth. Respect the simplicity of life and nature. Humble. Content with very little. “Everything happens for a reason” thinkers. Respects the circle of life for what it is. Pleased with the most simple aspects of life, easily entertained - little things in life. Sensory grounded. Minimalist. Strong sense of identity. Respects roots. Respectful. Earth is defined by its humility, contentment with very little, love for tangible physicality, and strong sense of bodily identity. Earths are placid forces whose foundations in social relationships are built on mutual diligence and equity. They prefer to stay out of a leadership role entirely, as they have a vehement distaste for socio-hierarchy. Earths are grounded individuals that thrive in a minimalist lifestyle. They are heavily reliant on physical sensation, and bond over alternative, non-verbal forms of communication. They are subject to ‘hands-off’ mindful thinking, and believe circumstance is found, not sought. Because they have a deep connection with this opinion, they may become indignant— not questioning— when they are not understood. ![[earthspectrum.png]] Earth, as the founder of the Waking, sits at the very rightmost point on the Dimensional Spectrum. This intense positioning suggests that Earth is somewhat consumed by its worldview, its condition for respect defined by a love for the land. Its feelings towards the Waking are richer than any other Rikama, and it derives pleasure from mutual reciprocation of its own views. Because of this, Earth faces great challenges when being asked to resonate with Zerospace and the Afterworld. Social harmony is valued, but if Earth feels cornered, they may benefit from the practicing ![[fire.png|250]] # Fire (Waking) - best manipulators, right below mind. Aggressive. Intense. Stubborn yet tempramental. Bad to clash with. Deep. Passionate. Emotional but don’t tend to let people onto it. Feel very deeply. Need recharging, they are most approachable during this time, not during recharge is difficult to approach. During ‘burnout’ phases they may appear to be a completely different person. Much calmer and kinder. Their personality is very split, but if they are kept from igniting, they are placid (calm lol) people. Can't/won't tolerate much bs. Fire is defined by its strong demeanour, artistic meaning within observation, spiritual demand for independence, and value of solitude. Fires serve as a passionate, guarded, and domineering presence that establish themselves with little need to speak. They naturally gravitate towards high roles of leadership and power, despite being somewhat indifferent. Fires stand for themselves and themselves alone, and have little need to entertain concepts outside of their own compass. They make for incredible visionaries and prefer to cultivate their own independent ecosystem of thoughts and interests. Though dedicated, Fire is not consistent, and is prone to succumbing to depression and isolation. Fire’s distaste for sociability and deep need to recharge makes them an absent friend and confidant. ![[firespectrum.png]] On the Dimensional Spectrum, Fire rests just short of the entrance to Zerospace, though they ultimately prefer to embrace the familiarity of the Waking. This well-balanced output enriches the comfort they derive from nature, whilst simultaneously honouring Zerospace’s science-driven thought in their downtime. However due to their proximity, Fire becomes reluctant to share their views with other Wakings, and can become subject to presumptuous self-sabotage. Fire is taught lessons from those further left of the Spectrum, and must understand that to be spoken to, you must speak. ![[water.png|250]] # Water (Waking/Zerospace) - can’t be held down. Can’t be put in a box. Most diverse personality. Connection and adoration for water. Quiet. CAN be temperamental. Like the differences between rivers, ocean, and tsunami. One of the largest capabilities for destruction and evil, they are above fire in potential hostility. Observers. Good listeners. Good at calming others. Forces of nature. Adaptable but fails to meet certain shape. When a river is eroded you can't get back the ground that's been carved out. May have a lot of regrets. Struggle going back - always flowing forward.  Water is defined by its unrivalled adaptability, quick-witted resourcefulness, solemn promises to itself, and unawakened potential. Waters are reserved and well-adjusted individuals that serve as placid and observant energies within their social circles. They work best as advisors giving suggestion, not leaders giving orders. Waters are incredibly flexible and articulate individuals that can adjust for situations accordingly. They prefer to perpetuate situations and ideals rather than add to them, and express themselves through mirrored reciprocation. Because of their passive mentality, they are capable of highlighting vulnerabilities, but Water fails to give themselves the tools to actively amend social discord. They are known to avoid issues rather than confront them. ![[waterspectrum.png]] On the Dimensional Spectrum, Water rests in the Waking, though its site heavily overlap with the doors to Zerospace. This connection, in part, allows Water to be cast adrift and introspect theoretical matters the Waking may not resonate with, and bring valuable questions to the table. Though Waters try to be well-connected, this cusp of understanding can easily become isolating and miscommunicated, as they struggle voicing introspection through their non-actionable output. Water must cooperate with its neighbour Zerospace to learn how to produce reality from thought, not vice versa. ![[elec.png|250]] # Electricity - very social. Go insane without socialising. Connected. Very involved with people. Energising to be around. Bright. Easy to get along with. Perceptive socially - have an easier time reading people's physical and social energy level. People pleasers. Naturally energetic. Capable of doing more. Easily refreshed when resting. Can be pushy. Tend to test people unintentionally. Can be too involved in others. Not a commanding presence, likes to think they are, but they make everything better - they charge the machine but aren't the fuel source/battery. Can be draining to be around. Not main characters. Lovely people, nobody has anything bad to say about them. Just not the source. Like butter, makes everything a little bit better but you wouldn't have butter on its own. Electricity is defined by its social connectivity, amplification of others’ voices, stamina in debate, and keen eye into material matters. Electricities bring a refreshing and pleasing demeanour in their communication which often finds them at the core of goings-on. Though they may appear in charge, Electricity shies away from professionalism and responsibility. Electricities are astoundingly present, and make for very involved allies. They hold a requirement to themselves to be aware of all perspectives and feelings centred around a situation, and possess a natural talent for de-escalation and compromise. Because they are happiest when moderating others, Electricities may neglect their own feelings and opinions. When they must answer a question, they are accused of being too passive or subjective. ![[elecspectrum.png]] Electricity feels the comfort of its nearest neighbour, the Waking, but it is not impervious to the subtlety of Zerospace. This positioning defines Electricity’s worldview, as it gains empathy for the unspoken and becomes alert to nonverbal cues, which is appreciated by its two introspective siblings left of the Spectrum. Though Electricity has achieved the rare feat of becoming nigh-universally amicable, it comes at the great cost of not being able to foster deeper connections. It is imperative for Electricity to understand that personal identity is an amalgam of independent thoughts, values, and opinions. ![[ice.png|250]] # Ice (Waking) - devoted. Very loyal. Down to earth. Very involved. Beautiful people physically and souls. Can excel by contributing very little. Social butterflies. Sensitive. Fragile. Break easily. Liquid - flow of tears, frozen - freeze people out. Hot and cold. Either best friend or worst enemy if you piss them off. Talent in sculpting themselves and other people. Influential in social change, physical transformation. About looks and presentation, and has that influence on others as well. Would do your makeup. This concept, sculpting of themselves, is extremely fragile. Self confidence is easily breakable. Confrontation breaks them more than the average person. Very empathetic. Once they have shattered and mourned and gotten over things, you will never be in their life again. Some people's ice can be tougher than others - sculpting ice, glaciers, ancient ice that's been reinforced over centuries, fridge dispenser, icicles. Ice women are terrifying? Feminine.  Ice is defined by its sensitivity, value of physical beauty, strict abstinence of indulgence, and devotion to its craft. Ices are practical-minded, artistic, and emotional forces that are a quiet but valued addition to their peers. Though they prove very capable of organising a group alone, they prefer to co-collaborate in a leadership role. Ices are talented individuals with great love for honing physical mediums of thought and expression. Ice puts a lot of emphasis on presentation and aesthetic, be it for themselves or their inner pursuits. Although Ice is not at a loss for its identity, their self confidence fluctuates and becomes fragile in the presence of others. Social hurt damages Ice deeply, and they prefer to completely withdraw from irritating circumstances. ![[icespectrum.png]] On the Dimensional Spectrum, Ice rests comfortably in the Waking, leaning slightly closer to Zerospace. This makes Ice inspired, observant, and harmonious within their goings-on— their creativity drawn from an admiration of the Waking, paired with the consistent dedicated output of their neighbour. Though their position is strong, Ice’s confidence in itself waivers, and often tries to find itself appeasing both directions simultaneously. They may pursue insensitive actions and make regretful decisions. Ice must remind itself of its advantageous position and embrace its lack of complete belonging to one cause. ![[order.png|250]] # Order - judgemental. Think towards the future. Trouble understanding those without their ideals. Likes to question things. Has intuition towards what might be peoples path of nature. Very controlling. Proud people. Though they may judge they are very protective people and have great instincts they like to share. Very self-led and independent. Knows what’s best for themselves. Has truth to what they are feeling- stuck up-ness, intuition- right most of the time. Not defined by their unique perception, not humble tho. Intense. It is within a person's best interest. Can be plagued by their and other peoples path of natures. Anxious people. Over thinkers. Has good intentions. Intuitive. Righteous. Loyal, prefer to keep a close circle.  Order is defined by its calculative nature, faithful gut instinct, future oriented thought, and deep need for philosophical understanding. Orders usually make for a quiet addition to their social circles, save for when injustices arise. Not only does Order prefer to see itself as a managerial presence, but does so efficiently and happily. Orders are logistical, cognitive forces that provide valuable insight into spiritual matters. They possess many talents in preparation and foresight, as well as a voracious appetite for metaphysical concepts and theories. Because of its intense opinions, Order lacks humility, and leaves itself vulnerable to projective thinking. Order’s empathy becomes plagued by the poor decisions of others, and gives way to anxiety and frustration. ![[orderspectrum.png]] On the ![[chaos.png|250]] # Chaos - risk takers. Impulsive. Energetic. Naturally rebellious. High standards for themselves. Strong sense of who they are. Self assured. Can’t be questioned. Deviating people from their path of nature is their purpose. “Never gonna know what they’re gonna do next”. Gut instinct of what isn’t intended for them and others - not necessarily bad things, just not what is intended for them. May find themselves hanging out with rougher crowds. Struggles to find a sense of belonging in everything. They can't anchor or see the world for what it is consistently. Inconsistent personality, prone to change. Doesn't lack a sense of self, like Echo, they lack a sense of belonging. Not grounded. Insightful. Not impressive to Void or Gravity (because they're hard to impress). Impressive to the Waking. Not wise, but have a unique perspective, rooted in the fact that they have no anchor. Doesn't have a set place. Born from war, awakened by human nature. Not a strong sense of control, impulsive. Special people. Very normal/mundane to Void and Gravity, since they are rooted in Zero Space, they've been there, just kind of stare blankly at them. Things can get to their head - unique experience, they gotta tell people. The only rikama with the potential to touch all planes - fluctuation - like on a spectrum. Doesn’t work like the other 15 do. Fluctuate in perception. Independent and self-sufficient. Chaos is defined by its passionate impulse, all-encompassing approach to life, outspoken defiance of law, and proud lack of dimensional grounding. Chaoses are radical advocates for social change within themselves and the wider world. Because their drive is a double-edged sword, Chaos proves a great challenge in cooperative tasks. Chaos serves as one of the most mighty forces to cross, ![[chaosspectrum.png]] On the ![[mind.png|250]] # Mind - manipulative. Super clever. Very far ahead of people. Very difficult to outsmart. Aware of weakness and vulnerability, or potential weakness and vulnerability. Not all evil, some are great listeners and therapists who use finding these weaknesses for good and help others work on it. Dark side. “Freaky”. Observant. Assumptions about people's feelings are most likely correct. Their opinions are valued. Feel too outside. Are accepted among Waking and feel okay with Zerospace. But are not stimulated enough with Waking. Most likely to like/hang out with other minds/Afterworld. Get along well with Order. Most capable of evil, if they wanted to. Intimidating. Selfish. Wise. Strong and correct intuition. Great empathy, mirror qualities - a matter of would they waste that energy on another person. Self absorbed. Sigma grindset. “Fuck all of you and die”. Lone wolves. Lost in the inner workings of themselves. Trapped in themselves. Entangle their own mind and thoughts, too much. Their intelligence is their worst enemy, they’re too aware. Very capable of great things, talent- they just have to choose where they put their energy.  Mind is defined by its talent in passive social observation, strict regime unto itself, intimidating demeanour, and desire to explore and understand the taboo. They are largely non-actionable figures that prefer to speak when given a reason to do so. Mind feels enticed by the ability to lead a group, but ironically lacks the communication skills to do so effectively. Minds are knowing forces that are acutely aware of the behaviours of those that surround them, and take great pleasure in comparing social themes and patterns. They give their small circle deep meaning, and command conversations into humanitarian matters. Because Mind’s workings are so internalised, observers perceive them as aloof. In truth, Mind is extremely self-conscious, and their poor emotional conveyance does them no favours. ![[mindspectrum.png]] Mind rests close to the Afterworld on the Dimensional Spectrum, which comes as no surprise given its invisible nature of working. This position gives Mind the ability of solitude and inner self-contemplation. ![[soul.png|250]] # Soul - deep emotional connection with the future and the dead. Think of death as a transition to the future. Naturally akin to more spirituality and concepts. Struggle without spiritual practice. In nature to seek out spirituality, concepts, and philosophies. Inquisitive. Obsessed with finding out why. Can be anxious and prone to being bogged down with questions. Can spiral relatively easily because of this. Need mental stimuli and like minded people such as Afterworld or even Zerospace to keep them anchored. Hard working. Calming presence. Intelligent. Engaging socially. Stubborn. People orientated. Not tied down much to one set trait. Deep rooted. Feel at one with things, like to absorb and mirror them. Feel very deeply, might be emotionally sensitive, but it comes from more of an intolerance than hurt (having to do with opinions and ideologies) - lack of bending, willing, or understanding. Opinionated. Ask why a lot. Respectfully disagrees. Not necessarily judgemental, but don’t tolerate things. Can’t tolerate the waking very much. Have a hard time with compromise if it’s not with like-minded individuals - Afterworld. You either instantly connect with them or you don’t. Welcome diversity and other’s opinions, but don’t necessarily take them on board - polite about it but doesn’t take it to heart. True and honest - won’t say one thing and mean another. Straightforward but polite.  Blank is defined by They are ![[soulspectrum.png]] On the ![[beast.png|250]] # Beast - drawn to animal life. Most likely to go vegan. Good at reading animals and their needs. Instinctive with animals. Excellent survivalists. Oblivious. Instincts of basic danger. Animalistic. Down to earth. Super loyal. Good listeners. Capable of being distant - doesn’t “adore”. Difficult to get along with Afterworld, not because of being opinionated like Order, but simply because they’re dumb, they genuinely won’t understand concepts. Knuckleheads. Not held down by the weight of why they’re there or higher purpose/beings/religion/politics/overarching concepts, not in a sense that they don’t believe in them, they just don’t care that much. Not a thought between their heads. They have passion, but it is more for physical acts - humanitarian acts, sports, healthcare. Not natural carers but they can be. Free people - they live free of questioning. A polar opposite to soul - not bogged down by a lot of things. Physically and mentally resilient unless they’re against a Mind. Survivalist. Less likely to have anxiety + anxiety with the unknown. Easily manipulated. Not prone to mental illness or existentialism.  Blank is defined by They are ![[beastspectrum.png]] On the ![[echo.png|250]] # Echo - flexible and adaptable. Make situations better. Not necessarily the commander in groups, but amplify personalities in a group. People pleasers. Most socially aware in the Waking. Have no trouble bending over backwards for people. No sense of self or personality because they’re so used to echoing others. Difficulty with alone time. Need things to echo. Like ingesting media. It’s not that they can’t think for themselves, they would just rather the ideas come from someone else before instilling it in themselves. Struggle when outside forces such as media are taken away because they lack a sense of individuality. Great to be around. What you might want, echo can give. Adapt into very likeable people. Mirrors. Reinforcers. Bounce off of each other. Can be influential if done correctly, especially if there are two Echos. If there are two Echos in a friend group, they will be unstoppable, they can mirror and bounce off of each other and spread their ideals and be very convincing. Good diplomats. Their adaptability might not be noticed unless pointed out, because they’re very good at hiding it. They don’t enjoy being called out, because how they are as people is very self-sustaining, it works for them. Just because they don’t have a sense of self doesn’t mean they can’t be happy with themselves. Might clash with Afterworlds, since they could be able to tell that they are mirroring. Would not get along well with Mind, they would question too much, their presence is too strong to be echoed. You can mirror personality and traits but you can not mirror intelligence and wit. Get along with Void and Gravity, open to zero space, enjoy that someone from the Waking gets it. Get along very well with Waking - Electricity, Ice (especially), Fire.   Blank is defined by They are ![[echospectrum.png]] On the